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Paintball Game Rules

>> PRINT version of these game rules

Game rules below are abbreviated. Certain rules have options that follow in parentheses. The pipe symbol (|) between options means 'OR'. Options in bold are the default rules at this time.

  1. Always use barrel plugs outside play area (except to chrono)
  2. Face masks on within play area at all times (no exceptions)
  3. Chronographed markers should be chronographed to 300 fps or less
  4. Rate of fire (unlimited | limited)
  5. Hopper ball? (Yes | No)
  6. If you've been hit, raise marker FIRST and yell out HIT... walk off with marker raised
  7. Once you've called HIT, it is final and you are out
  8. Dead men don't talk
  9. Marker hits count? (yes | no)
  10. Blind firing (yes, no)
  11. Point blank distances request surrender. Surrender recommended. If you are barrel-tapped, you are out.
  12. 'Paint check' - raise hand (not marker); all players in that engagement shall cease fire.
    • Nearest team member shall check the player
    • No advancing during paint checks
  13. You may call out a paint check on opposing team member
    • i.e. 'Paint check on lime/red team'
  14. If you are out of bounds at any time during a game, you are out of that game and cannot reenter.
    • if you mark anyone while you are out of bounds, mark is not valid and player is still in game
  15. Civilians on field - yell out and cascade call
  16. No wiping paint
  17. No firing within 150 yards (450 feet) of any structure including roads
  18. No littering. Take all garbage with you 
  19. Use green, brown, or white paintballs if you have them
    • Paintball shell and fill colors that blend into forest settings with thin fills
  20. Pick up spilled paintballs
  21. No 'rainbow' trees, rocks, signs, or any other structure on national forest.
    • Do not shoot signs, wildlife, trees, rocks on purpose

 

Forming Teams

There is no set way to form teams. In general, players usually have at least one other friend they'd like to play with. However, it's also good practice to split teams evenly in experience, hardware, age, etc. Forming teams can also be time consuming. The following method may satisfy all requirements.

Pick one friend you'd like to play with and partner up by adding a 'random personal figure'. Odd numbers go to lime. Even numbers go to red. Players with no friends need not partner at all and can use their own figure as the final figure.

  • Example: Partner with a friend and add your ages (random personal figure)... so if the pair's ages are 25 & 27 for a total of 52 ... 52 is an even number and the pair ends up on the red team. Players outside of a pair can add ZERO. So 25 & 0 is still 25 and player ends up on lime.
  • Random personal figures are unlimited...examples are age, last digit of phone number, street address, last digit in SSN, last digit of license plate, height in inches, etc.
  • Flaws with this method - Players must give an honest answer or the random personal figure must be verifiable. Furthermore, the random personal figure must be a figure that realistically random enough. Telephone area code would probably not qualify in most cases.

 

 



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